Full-Time Academic - Game Development and Creative Computing
Malta College of Arts, Science & Technology
- Posted On: 2025-08-11 19:33:09
- Openings: 10
- Applicants: 0
Job Description
The Malta College of Arts, Science and Technology is seeking to hire a Full-Time Academic - Game Development and Creative ComputingRoute NoTeaching QualificationLevel 5 (120 ECTS)*Degree (full MQF Level 6)*Masters (full MQF Level 7)*PhD Doctorate*ExperienceStarting Annual Salary and Allowances as at 2022 - 2027 Collective agreementAssistant Lecturer1Eithern/an/an/an/aRelevant 3 years€33,543 + €2,267 - work resources allowance + € 3,500 - annual academic supplementAssistant Lecturer2orn/an/an/an/an/a€33,543 + €2,267 - work resources allowance + € 3,500 - annual academic supplementLecturer3EitherPG Cert in VEAR (or higher) or B.Ed (Hons) or MTL or PGCEn/an/an/aRelevant 11 years of which 5 years as Ass/Lecturer at MCAST€35,930 + €2,400 - work resources allowance + € 4,000 - annual academic supplementLecturer4orPG Cert in VEAR (or higher) or B.Ed (Hons) or MTL or PGCEn/an/an/aRelevant 6 years€35,930 + €2,400 - work resources allowance + € 4,000 - annual academic supplementLecturer5orPG Cert in VEAR (or higher) or B.Ed (Hons) or MTL or PGCEn/an/an/aRelevant 6 years€35,930 + €2,400 - work resources allowance + € 4,000 - annual academic supplementSenior Lecturer 16EitherPG Cert in VEAR (or higher) or B.Ed (Hons) or MTL or PGCEn/an/an/aRelevant 12 experience of which 5 years at MCAST€40,064 + €2,667 - work resources allowance + € 4,000 - annual academic supplementSenior Lecturer 17orPG Dip in VEAR (or higher)n/an/an/aRelevant 10 years' experience€40,064 + €2,667 - work resources allowance + € 4,000 - annual academic supplementSenior Lecturer 18orPG Cert in VEAR (or higher) or B.Ed (Hons) or MTL or PGCE in 5 yearsn/an/aRelevant 7 years' experience€40,064 + €2,667 - work resources allowance + € 4,000 - annual academic supplementSenior Lecturer 19orPG Cert in VEAR (or higher) or B.Ed (Hons) or MTL or PGCE in 5 yearsn/an/an/a€40,064 + €2,667 - work resources allowance + € 4,000 - annual academic supplementSenior Lecturer 210EitherPG Dip in VEAR (or higher)n/an/an/aRelevant 18 years experience of which 5 years at MCAST€43,732 + €2,667 - work resources allowance + € 4,500 - annual academic supplementSenior Lecturer 211orPG Cert in VEAR (or higher) or B.Ed (Hons) or MTL or PGCEn/an/aRelevant 15 years experience of which 5 years a MCAST€43,732 + €2,667 - work resources allowance + € 4,500 - annual academic supplementSenior Lecturer 212orPG Cert in VEAR (or higher) or B.Ed (Hons) or MTL or PGCE in 5 yearsn/an/aRelevant 6 years' experience€43,732 + €2,667 - work resources allowance + € 4,500 - annual academic supplementSenior Lecturer 213orPG Dip in VEAR (or higher) in 5 yearsn/an/aRelevant 9 years' experience€43,732 + €2,667 - work resources allowance + € 4,500 - annual academic supplementSenior Lecturer 214orPG Cert in VEAR (or higher) or B.Ed (Hons) or MTL or PGCE in 5 yearsn/aRelevant 1 year experience€43,732 + €2,667 - work resources allowance + € 4,500 - annual academic supplement*The qualifications presented must be in Information Technology or Information Systems or a closely related field.Applicants must have professional experience in 3D art and computer graphics.Other:Skills Required:- Expertise in creating real-time 3D environments for VFX and Virtual Production using Unreal Engine, Maya, and Houdini
- Strong understanding of GPU technologies and real-time rendering engines
- Proficiency in C++ with Blueprints within Unreal Engine
- Great knowledge of cameras, lighting setups, and cinematic composition techniques
- Skilled in modelling 3D environments and props for games and VFX
- Advanced skills in lighting, shading, and look development within Unreal Engine
- Designing and creating production and cinematic lighting setups
- Setting up realistic lighting for interior and exterior scenes within Unreal Engine
- Creating real-time destruction FX using Houdini and Unreal Engine
- Strong technical proficiency and pipeline management capabilities
- Sculpting high-quality 3D assets using ZBrush and 3D Coat
- Creating high-resolution textures with Substance Painter, Mari, and Quixel Mixer
- Creating fluid dynamics simulations (water, fire, smoke) in Maya, Embergen, and Houdini for integration into Unreal Engine
- Compositing and integrating 2D and 3D CG elements using Nuke and other compositing software
- 2D and 3D tracking using Mocha, NukeX, and PFTrack
- Creating and animating matte painting scenes for cinematic environments
- Efficient colour correction and grading using DaVinci Resolve and Nuke
- Proficiency in Python for scripting, automation, and pipeline tools
- Proficiency in other game engines such as Unity, Unigine and Godot
- Adobe Certified
Malta College of Arts, Science & Technology
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